The Prospectors' Parable - A Story of the Empire's Outcasts

Day 1 April 3, 2014 (in process)

There have been rumors floating around the kingdom that a new land has been discovered. It is a land of mystery and riches. It is rumored that there are mines of precious minerals and forests as old as the gods themselves. Elgria is staking its claim on this new land, sending capable prospectors, warriors, and workers to claim what is rightfully theirs.

The Elgrian Empire has fallen into disarray. Corruption is rampant, Slavery, once shunned by the Empire, has been legal for the past twenty years or so, and the gap between the rich and the poor is tremendous. The empire itself has expanded too far, attempting to bring rogue nations under its thumb for resources and power. There are random rebellions all over the kingdom as some nations attempt to achieve sovereignty. You were accidentally caught up in this rebellion, at the wrong place at the wrong time. You were captured and given a choice, 10 years in prison, or five years of servitude to the crown. You chose servitude, in hopes to gain some riches and freedom.

You were assigned a detail. You and a few other warriors are escorting a caravan of supplies, an ambassador, and a representative of a large mining company to the first stronghold of the “New World”. The problem is that it is very far away, and the only easy sea travel has been dominated by a rival kingdom. You have been forced to cross a desert, aptly named The Endless Sands. You have been traveling for weeks without sign of civilization. Over the course of the trip, it is clear that you all stand out a little more than the other guards.

Our group found themselves escorting this caravan for weeks, lead by a leathery skinned dwarf named Igthun Shane, and his companion, an elven woman called Shea. Our group got friendly with various characters along the way; Shorty Mama, a fighter with a a sharp tongue but low wit, Bartlebus George Harrison Quagmire the Fourth, Dualla Petrie,

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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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